AS3 Perlin Noise Ripples
Using the same logic from my wave machine, I reworked the code to make an AS3 version. What I learned is that there isn't really any difference with the perlinNoise method from AS2 to AS3.
Using the same logic from my wave machine, I reworked the code to make an AS3 version. What I learned is that there isn't really any difference with the perlinNoise method from AS2 to AS3.
Inspired by Lee Brimelow's tutorial on PaperVision 2.0 interactivity, I finally got my hands dirty playing with the 2.0 GreatWhite branch today.
This is a simple little drawing app class I call draw.Pencil. It allows full custom ability to define the stroke width, alpha, color, cap, scaleMode, and the ability to clear on each mouse press. Right now it only allows said parameters to be defined when the instance is created. The next version will allow for change in parameters to be made on the fly.
With version 2 of my draw.Circle class, I've included gradient control as well as more control on the stroke by adding parameters for pixelHinting, and scaleMode.
I've finally been getting around to re-writing all my ActionScript 2.0 classes in ActionScript 3.0. Since a lot of A.S. 3 is still a little foreign to me, I thought I'd start simple with re-creating my shape classes. First up, draw.Circle.