Moving Particles with Perlin Noise
In my previous experiments using Perlin Noise to create random movement, I played around with adjusting the rotation and the scale of each particle by taking the current pixel color number beneath each node and gathering a percentage of that by the maximum color number in the Perlin Noise.
Here I use the same numbers to create a flocking-like movement to animate the x and y coordinates. This is another experiment I've been wanting to try since watching Robert Hodgin's examples on Perlin Noise flocking at FlashBelt earlier this summer. If you haven't seen his Birds yet, or any of his stuff for that matter, you should really check it out.