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	<title>Comments on: Mirrored Circular Motion in AS3</title>
	<atom:link href="http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/</link>
	<description>Interactive Design &#38; Art Direction</description>
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		<title>By: santosh</title>
		<link>http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/comment-page-1/#comment-38648</link>
		<dc:creator>santosh</dc:creator>
		<pubDate>Thu, 07 Jul 2011 05:20:21 +0000</pubDate>
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		<description>very nice,cool &amp; effective........:P</description>
		<content:encoded><![CDATA[<p>very nice,cool &amp; effective........:P</p>
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		<title>By: Mike t. Henderson &#187; Perlin Particles within a Circular Boundary in AS3</title>
		<link>http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/comment-page-1/#comment-1495</link>
		<dc:creator>Mike t. Henderson &#187; Perlin Particles within a Circular Boundary in AS3</dc:creator>
		<pubDate>Fri, 06 Mar 2009 18:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://mikethenderson.com/?p=266#comment-1495</guid>
		<description>[...] I&#039;m containing the particles within a circular boundary by using the logic from my previous post, Mirrored Circular Motion in AS3, to regenerate particles on the opposite side of the [...]</description>
		<content:encoded><![CDATA[<p>[...] I'm containing the particles within a circular boundary by using the logic from my previous post, Mirrored Circular Motion in AS3, to regenerate particles on the opposite side of the [...]</p>
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		<title>By: Mike T. Henderson</title>
		<link>http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/comment-page-1/#comment-1411</link>
		<dc:creator>Mike T. Henderson</dc:creator>
		<pubDate>Thu, 19 Feb 2009 17:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://mikethenderson.com/?p=266#comment-1411</guid>
		<description>Haha, smartass ;) It would be the classic logo, of course.</description>
		<content:encoded><![CDATA[<p>Haha, smartass ;) It would be the classic logo, of course.</p>
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		<title>By: Bruce</title>
		<link>http://www.mikethenderson.com/2009/02/mirrored-circular-motion-in-as3/comment-page-1/#comment-1410</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 19 Feb 2009 15:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://mikethenderson.com/?p=266#comment-1410</guid>
		<description>This is very cool and fancy and all, but tell me this smarty...which Sprite are we mirroring?  Classic Sprite or the one with the new, ugly logo??</description>
		<content:encoded><![CDATA[<p>This is very cool and fancy and all, but tell me this smarty...which Sprite are we mirroring?  Classic Sprite or the one with the new, ugly logo??</p>
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