Mike T. Henderson

Interactive Design & Art Direction

Mirrored Circular Motion in AS3

Feb 19 2009

This experiment illustrates the angles of circular movement in Flash, while mirroring those angles on the opposite side of the circle. I have two mirrored movements here. The first movement being a Sprite that mirrors the mouse’s position on the opposite side of the circle, while snapping to the boundaries of that circle. Then a second Sprite, that mirrors the mouse’s position on the opposite side of the circle, but instead shares the same distance of the mouse from the center point.

 

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4 Posted under: Trig
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